From LAN to Live‑Streaming: A Historical Pivot
United Kingdom: When the first LAN parties in the mid‑1990s gathered a handful of friends around a cracked‑screen PC, the audience was limited to the room’s occupants. Fast forward to 2020, and a single match of League of Legends can draw over 2 million concurrent viewers worldwide.
People think live streaming is just a hobby for gamers, but it’s become a full‑time industry in the UK.
United Kingdom: When I first watched a casual friend play Rainbow Six Siege on a small Twitch channel, I thought the audience was just a handful of friends. Two years later, that same stream has 12,000 followers, a 30 % monthly growth rate, and a sponsorship deal that pays the streamer £3,000 a…